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Ships within 48 hours · Estimated delivery Aug 28 - Sep 2
Pay in 4 interest-free payments of $13.74 Learn more
Ships within 48 hours · Estimated delivery Aug 28 - Sep 2
Having worked for broadcast as well as games
- Watertight mesh export to
26 - 09min - Adding Chromatic Aberration & Granularity
or for other immersive interactive experiences like virtual reality
Shader Production - Writing Custom Shaders with CGFX- Eat3D video copilot Having worked for broadcast asApps Used: Autodesk Maya 2012, Unreal Development Kit (UDK) Duration: 4 Hours Instructor: Luiz Kruel DL Filesize: 441 MB Project Files: 16 CGFX shader files and 2 Maya files with the assets used. *New* 3ds Max versions of the CGFX shader files created by Ryan Turney. In this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next gen game engines like Unreal Editor 3.
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